D Education

A place to facilitate outside-the-box thinking, collaboration, and play

Pre-K – Elementary
Middle School – High School
University +

We introduce students to new concepts and materials that excite their imagination, promote independent learning, and ignite curiosity.

Create an interdisciplinary playground for intellectually adventurous students, and help prepare them for the jobs of tomorrow.

We are a catalyst for meaningful connection across disciplines with innovative STEAM educational programming.

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D Programming Case Study

A day in the life of our educational programming

On Friday, June 7th, students from SUNY Downstate’s Exploring Health Careers (EHC) Program participated in a hackathon at BioBAT Art Space. The EHC Program is on initiative to expose students to various career options in the health professions. giving insight into applying for medical and graduate school programs. We thoughtfully personalized our space and resources to flt the EHC program's educational programming.

1. Curatorial Walkthrough

Showcasing the current show's theme regarding intelligent properties of living systems and introduction to new biomaterials.

2. Talk Hosted By Experts

Engaging in talk focused on the future of healthcare by discussing innovative medical devices that embody automation, accessibility, decentralization, personalization, and preventative healthcare principles.

3. Ideation Sprint

How can we merge Biology, Technology, and Design to make creative innovations in the medical field? What are the long-term implications of genetic engineering on society, culture, and our understanding of what it means to be human? What would the world look like if our bodies had the ability to regenerate and repair themselves naturally eliminating the need for invasive surgeries and medical interventions?

4. Breakdown The Problem

What is the impact of this problem? What will the world look like if this issue is not solved? How many people does it affect? What specific groups of people are affected? What are the social and economic repercussions of this problem?

5. Solution

Using clay, wire, and boards, the teams created visually interesting medical products that address important medical and social problems like MRI wait times/patient claustrophobia, glaucoma, diabetes, melanoma, brain, and skin cancer.

6. Presentation + Supportive Q&A

The environment was supportive and beneficially critical. Based on their designs and questions to other team's presentations, it was clear that they prioritized the patient they design far. These students considered patient anxiety, accessibility to rural regions, and the healthcare patient Journey with their medical devices.

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BioBAT is committed to providing personalized education programming that prepares students for careers in the health professions and the arts. We are committed to creating customized educational programming that gives students a unique opportunity to engage in hands-on, experiential learning and explore the possibilities of the biomedical field.

We can provide:

Contact us for a time to customize a learning experience for your students.

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